> For the complete documentation index, see [llms.txt](https://tim-18.gitbook.io/tezotrooperz-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tim-18.gitbook.io/tezotrooperz-guide/collection-concept/additional-statistics.md).

# Additional Statistics

In the NFT’s metadata, you will be able to find three fields that are not made from the Layers nor the Rarity Score.&#x20;

Those fields are:

* Intelligence&#x20;
* Agility&#x20;
* Force

Intelligence score defines the % chance to get your $REBL stolen by Titan while doing the ‘Claim’ action.

Agility score defines the % chance that your NFT is getting captured by Titan and his army while doing the ‘Unstake’ action.

Force score defines the % chance that your NFT is getting killed (=burn) by Titan and his army while doing the ‘Unstake’ action.

The higher the score, the lower the chance of the event is to happen.

*For example, a Warrior has 95 Force, meaning that he has (100-95) 5 % of getting killed after unstacking.*

Those scores are affected by NFT according to their rank:

**Warrior:**

* Intelligence = 60&#x20;
* Agility = 90&#x20;
* Force = 95&#x20;

Long Range

* Intelligence = 70&#x20;
* Agility = 85&#x20;
* Force = 90&#x20;

**Troop Leader**&#x20;

* Intelligence = 80&#x20;
* Agility = 80&#x20;
* Force = 90&#x20;

**King & Queen**&#x20;

* Intelligence = 85&#x20;
* Agility = 75&#x20;
* Force = 90

*Examples to better understand those concepts:*&#x20;

* *After claiming his accumulated $REBL, a Warrior NFT has a 40% chance to get robbed of his $REBL token*&#x20;
* *After unstacking his NFT, a Troop Leader NFT has a 20% chance of being captured by Titan and his army.*&#x20;
* *After unstacking his NFT, a King NFT has a 10% chance of getting killed by Titan and his army.*

Along with the game developments of new features, those stats are willing to change, in a good or a bad way...


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